London 9s Rugby Festival
Format for London 9s Rugby Festival
Rugby League and Rugby Union Team entries in the LDN9s: the largest Rugby9s festival in Europe! All playing to 9-a-side festival rules.
Men’s Open and Social pool groups
Women’s Open Pool group
Fast-Furious-Fifteen minute games (no half time/unlimited interchanges)
Each team will receive a minimum of 60 minutes of rugby
Squads of up to 15 players
POOL GAMES: Each team will play 4 or 5 pool games
FINALS: Women's- Men's Social- Men's Open
Registration opens Sunday morning at 9am
All teams are required to present a completed registration form, listing all their squad players, at the competition tent on the morning of the festival by 10.00am
Captains briefing at 10.20am with the first games kicking off at 10.40am
All teams participating must have preregistered and paid online.
All participants must be minimum 16 years old. Proof of age may be required
Team entry fee allows a squad of up to 15 players.
STRUGGLING TO RAISE A FULL SQUAD/ DON'T HAVE A TEAM BUT WOULD LIKE TO PLAY?
We can still help you out. You can grab a couple of mates and join as 'Ringers'!
Simply register here and we'll either assign you to an existing team of a similar standard, who may need additional squad numbers, or combine you into a 'Ringers' team in one of our 'social' pool groups
If you're unsure, just drop us some info about yourself on our Contact us page and we can advise you on the best way forward, so you don't miss out on the fun
ADMISSION FOR GUESTS
Admission by advance ticket purchase only (Under 16's go free)
If you are not registered as part of a team entry, you can still come along and enjoy the festival - simply register in advance to take advantage of our Early Birdticket offers and enjoy a feast of rugby and a full day partying away until late!
9.00am Gates Open- Registration opens (Closes at 10am)
10.00am Match Officials/Referees Briefing
10.20am Captains Briefing
10.30am Mass warm-up (hosted by 'Beyond Limits' Bootcamp Trainers)
10.40am-4.30pm Pool Games
5.00pm Women's Final
5.30pm Men's Social Cup Final
6.00pm Men's Open Cup Final
6.30pm Prize Giving Presentations
6.30pm-10pm PARTY and the ‘BOAT RACE’
Each game: 15 minute games with no half time
The format is determined by the festival organisers and may need to be amended without prior notice
All RFL affiliated Rugby League teams will be covered by extended RFL liability insurance whilst playing in the tournament.
All RFU affiliated Rugby Union teams should ensure they have adequate liability insurance in place which covers a cross-code tournament.
It is the responsibility of each individual participant to ensure they have the adequate level of playing insurance.
Rugby 9s is a version of rugby league played with 9 players on each side and is very similar to rugby union 7s.
The shorter, fast-flowing games make it exciting and ideal for one day festivals.
The international laws of rugby league are deemed to apply in this tournament, with the following rule modifications specific to the LDN9s:
1. CODE OF CONDUCT
Participants and all those entering the festival site are to be responsible for their own personal property and their own valuables at all times
Each team Captain is responsible for the behaviour of their own team members and officials
All individuals are expected to uphold the values of rugby – TEAMWORK, RESPECT, ENJOYMENT, DISCIPLINE, and SPORTSMANSHIP. Failure to do so may result in a team or individual being disqualified from the Tournament
By entering the LDN9s Tournament, all individuals will be deemed to have agreed that the LDN9s and its organisers (Rugby Festival Events Ltd) will not be liable for any loss, injury or damage howsoever caused to the participants, officials or spectators of participating teams save for death or personal injury caused by the negligence of the organisers, their servants or agents
The LDN9s Tournament will be conducted entirely under the control of the LDN9s Tournament officers, whose decisions on all matters will be final
2. THE GAME
Each match lasts 15 minutes, with no half time period
No extra time will be played if scores are equal at the end of a pool match
The referee will call ‘Last Play’ to signify the end of the game and play will cease when the ball is next out of play or a tackle is made successfully at which point the referee will blow his whistle to conclude the game
Players will ‘play the ball’ (PTB) after each tackle
No 40/20 kick-rule applies
One marker player must be in position from the defending team opposite the PTB after each tackle
The total number of players on the field at any one time in each team shall not exceed 9
Each team entry must nominate a squad comprising of no more than 15 players for the festival
Each team must individually name all players on the match day registration form
All players must be aged 16 years old or older, on the day of the festival
Any team found to have played an ineligible player will be disqualified from the Tournament (as this impacts the insurance cover)
Players can make unlimited interchanges throughout the game, ensuring the retiring player has left the field before a new player enters. Subject to a fair use policy in the spirit of the game
A player is only permitted to play for another team with the express permission of the tournament manager
In the event of a clash of colours, the second named team will be required to change
A player who is sent off during a match may not participate in any further matches for the duration of the Tournament
Any refereeing decisions made during game play are final
Each team must provide their own first aid kit for the treatment of blood injuries
A player who has an open or bleeding wound must leave the playing area. The player must not return until the bleeding is controlled and the wound has been covered, to the satisfaction of the referee
If a referee suspects a possible concussion, the player will need to be assessed by an independent doctor before playing again*. In the interests of the player's own safety the referee's decision about removal from play for assessment is final
*Our Partner Company 'Pulse Rate Events’ will be providing a professional medical team for the safety of all LDN9s participants
An onsite ambulance with medics will also be providing event cover
All jewellery and body worn piercings to be removed whilst playing
Zach and the team from 'Get Set Therapy' will be available, providing taping services as well as soft tissue mobilisation and all important remedial massage for those post-match aching muscles.... getting you loosened up for the 12 hours of DJ partying!
5. SCRUMS & PENALTIES
When an infringement occurs that would result in a scrum, i.e. a knock on or forward pass, play will be restarted with a 3-man scrum at the point of the infringement, with the feed to the scrum being awarded to the non-offending team
The defending halfback must not move from his defensive position i.e. within touching distance and behind his last row of forwards until such time as the attacking halfback has passed the ball or attempted to run with the ball
Scrums are uncontested
If the ball enters touch, play is restarted with a play-the-ball, to the non-offending team, 20 metres in field from where the ball entered touch. If a defending player touches the ball before it crosses the touchline and is deemed by the referee not to have played at the ball, the defending team will restart play with a PTB 20m in field form where the ball enters touch.
When a team is awarded a penalty then play must proceed from where the infringement took place by way of a tap and go penalty. Defending teams must retire 10m
No kick for touch or goal is permitted from a penalty
4 points for a try (no bonus zones in operation)
2 points for a drop-kick conversion following a try
1 point for a field goal in general play
Conversions are OPTIONAL following the scoring of a try. The scoring team can choose to take a conversion, or continue with the game
A Conversion must be taken from in the field-of-play, in the form of a drop kick, in line with where the try was scored
Once the Referee is back in position after the awarding of a try, he will signal to the scoring team, who will then have a maximum period of 30 seconds to complete the conversion
A conversion will be deemed to have been completed when the kicker’s foot has struck the ball
Failure to complete the conversion in the allocated time will mean the loss of the opportunity. The game will be restarted from the centre circle
Players from the team that have conceded the try do not have to retire behind the try line but must not interfere with any conversion attempt
All kick offs to re-start play, other than for the start of each half, shall be taken by way of drop-kick which must travel at least 10 metres in a forward direction and land in the field of play
The kick off for the start of the game and for the 2nd half will be by means of a place kick
If the ball does not reach the 10‐metre line and is not played at by an opponent, a free tap is awarded to the non-offending team at the centre of the half way line
The ball must land in the field of play. If it is kicked directly into touch, a free tap is awarded to the non-offending team at the centre of the halfway line.
All ‘Drop Kick Off’ re-starts shall be taken by the scoring team
Where the defending team is required to recommence play with a Goal Line or 20 metre Drop Out, they must do so within 20 seconds, so as not to unnecessarily delay play. This time period will commence once the referee is back in position and signals.
Failure to recommence play in the allocated 20 seconds will result in a handover to the opposing team, adjudicated by the referee
9. TEMPORARY SUSPENSION – SIN BIN
3 minutes or, in the event that a match is completed within this period, the period of temporary suspension shall be until the completion of the match
The 3 minutes commences from when the player leaves the field of play
10. TACKLE COUNT – 6 TACKLES
A team in possession of the football shall be allowed FIVE successive play- the-balls
A handover shall occur after the fifth play-the-ball when the team is
(a) tackled for the sixth time, or
(b) they commit a foul, or
(c) in the event that a player is held up in-goal.
11. EXTRA TIME – GOLDEN SCORE
In the event of a knock-out match/ Final ending with the scores equal after regular time, extra time is played with a ‘Golden Score’ process to determine the winner of the match
There will be a 1 minute break following the end of regular time, after which Extra Time will commence
Extra Time will consist of one period of up to 5 minutes
Full Time shall be called immediately after a ‘Golden Score’ has been awarded
The winning ‘Golden Score’ can take the form of a try or field goal
If, after Extra Time, the scores are still level, the team who has scored the most tries so far in the competition, will progress as winners
12. COMPETITION POINTS & POOL PLACINGS
Each team will play every other team in the same pool once, with points awarded: Win = 3 points; Draw = 1 point; Loss = 0 points
Final placing within each pool will be determined as follows:
The team gaining the highest number of pool points will be placed first, and the other teams placed in descending order according to the pool points gained
If two or more teams have gained equal pool points, they will be placed according to the greater number of points difference
If two or more teams have scored equal points difference, they will be placed according to the greater number of points scored
If a team is unable to fulfil a pool fixture, or is unable to field a side of 9 players, at the required start time of the pool game, they will forfeit the game and the opposition will be awarded a 3 point win and a nominal 16-0 scoreline for the forfeited game
If a team withdraws from the Tournament or is, for any reason, disqualified from further participation before completion of the pool stage, the placing’s for that pool will be calculated as though that team had not participated in the pool.